If you’re looking for a Fallout 4 Automatic weapons build then here is the one the builds I used when I was super into Fallout. Now, the build main weapon is an automatic weapon. That is for mid and far range engagements. As for near range, you will use melee weapons to take out your targets more efficiently. Oct 31, 2008 Best Sniper Weapons in Fallout 4 For the sake of this post I will be including 'unique' and legendary weapons that are a guarantee spawn in every game. So for example, something like the Overseer's Guardian will be eligible for this list because it is obtainable in every playthrough.
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Every Fallout 4 player needs a trusty pistol at their side. They don’t weigh much, ammo is never scarce and they’re a perfect last resort. Finding the right pistol can be difficult, you may be stuck with a Pipe Pistol or you might have every pistol in the game. Here’s a list of the 10 best pistols in Fallout 4 to help you on your adventures!
10. .44 Magnum
Starting off nice and simple, the .44 Magnum has high damage and is great for early levels. The lack of a big magazine capacity as well as slow fire-rate can put you off but for a reliable pistol at your side, nothing does the job better at early levels. You can find this almost everywhere but mostly in loot crates.
9. Old Faithful
This Laser Pistol has an awesome effect that deals double damage to full HP targets. This is particularly effective for sneak characters who will benefit from 200% increased damage, with this bonus and the sneak bonus. It can be turned into a rifle if you wish but it’s good as it is. Old Faithful is sold in Diamond City.
8. Sentinel’s Plasmacaster
Similar to Old Faithful, the Sentinel’s Plasmacaster deals double damage to targets with full HP. It’s obtained via a Brotherhood of Steelmerchant after completing a BOS quest. Boasting improved stats all round, this weapon is better than Old Faithful in every way.
7. The Gainer
Quite a unique .44 Pistol, this specific model sets the target on fire for a few seconds. That extra damage really helps to take targets down and make the few shots count. It can be found in an unmarked location, you need to get through a locked door and it’ll be waiting for you!
6. Eddie’s Peace
Such a bizarre weapon, who puts a rifle scope on a snubnosed pistol? Some bloke called Eddie, apparently. This pistol deals 50% extra limb damage which is a disgusting effect when you consider how powerful it is to cripple an enemy. It’s dropped by Eddie Winter!
5. Alien Blaster
Arguably the most unique weapon in the game, the Alien Blaster can only be found once and it’s hidden well. It doesn’t deal the most damage, in fact it’s barely above the .44 Magnum. However, the fire-rate, VATS cost, damage, accuracy and range all combine to form a great little sidearm. It’s found by killing the Alien hiding in a cave near the UFO crash site.
4. Kellogg’s Pistol
Yet another .44 Magnum, this pistol isn’t obtained until later on in the game but it’s worth using. When using VATS, it refreshes your AP on a critical hit. This is invaluable for getting multiple kills, especially when combined with the appropriate critical hit perks. Obviously you get this by killing Kellogg!
3. Lorenzo’s Artifact Gun
A regular Gamma Gun equipped with a serious effect, it knocks back enemies hit. Knocking back is an understatement, you can send enemies flying with this gun. Obtained as a reward for completing a quest for Jack Cabot, this gun is fun to both acquire and use.
2. Zeta Gun
Despite being a unique weapon, this gun can be obtained multiple times. It’s similar to the Lorenzo’s Artifact Gun except it only stuns, rather than sending them flying. The two could honestly switch positions on the list, it’s all down to preference. You get this in Cabot House, or on Jack Cabot’s dead body.
1. Deliverer
By far the best pistol and one of the best guns in the game is the Deliverer. It has good damage, range and fire-rate. It also increases your chance to hit in VATS and reduces AP costs. The Deliverer can demolish enemies at close ranges, no other pistol gets through targets like this does. It’s obtained via the Railroad questline.
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Fallout 4’s Commonwealth is full of landmarks, enemies and incredible scenery. Making your way through the entire map will see you run into countless opponents, all of which you’ll likely try to kill before they kill you. You can mow them down with Gatling Lasers, disintegrate them with Mini-Nukes or simply bash their heads in. All of these playstyles are engaging to play, one of the most fun though is sniping from a distance.
So often you see raiders holed up in a huge district, it’s tempting to run straight in with your trusty shotgun but take a minute to use a marksman rifle from range. The satisfaction is endless, enemies will have a hard time shooting back and you can clear the area without stepping inside at all.
If you’re looking to start sniping in Fallout 4, you need to know which weapons to use. This list will detail the 10 best sniper rifles in the game, with enough information for you to snipe from level 1 to level 70!
10. Pipe Bolt-Action Pistol
One of the very, very first weapons you’ll encounter. Pipe weapons are all over the place, not just in the early game but for your entire playthrough. Their robust, hand-made nature makes them a favorite among small time thieves and soldiers in the Commonwealth.
Bolt-action weapons tend to have extremely low fire-rates with high damage and accuracy. This particular entry doesn’t really have any of the latter but it’s the best option for new characters!
Mod recommendations
Receiver: Standard
Barrel: Stub
Grip: Standard
Magazine: N/A
Sights: Long Scope
Muzzle: None
![Fallout Fallout](https://www.pwrdown.com/wp-content/uploads/2018/04/WackyWeapons.jpg)
9. Laser Musket
![Silenced Silenced](https://killapenguin.com/227/gallery/medium/fallout4/fallout-4-0012.jpg)
Shortly after leaving the starting area, you’ll enter Concord, if you’re following the quest-line anyway. You can’t miss the Laser Musket found outside the Museum. While it lacks the range of other rifles, this weapon has a high damage output for how early you obtain it.
A horrific reload system is a nightmare to use though, so really try to use a Laser Musket at longer ranges!
Mod recommendations
Receiver: Standard
Barrel: Bracketed Long
Grip: Full Stock
Magazine: N/A
Sights: Long Scope
Muzzle: Beam Focuser
8. Pipe Bolt-Action Sniper Rifle
A weapon’s workbench, plenty of resources and the Gun Nut 2 perk is required to turn your Bolt-Action Pistol into a Sniper Rifle. Or you can get lucky and find this weapon on a corpse. The main difference between this entry and the 10th entry is the receiver, as the Pipe Bolt-Action Sniper Rifle uses .50 caliber rounds instead of the low-damaging .308.
It’s as close to a strong sniper rifle as you’ll get in the early game, you can actually find one in a house in Concord so I highly recommend new players pick it up as soon as possible.
Mod recommendations
Receiver: .50
Barrel: Long Light
Grip: Marksman’s Stock
Magazine: N/A
Sights: Long Scope
Muzzle: Large Bayonet
7. Hunting Rifle
Hunting Rifles can be found all over the place, from raiders to your average weapon crate. With considerably high damage, acquiring a Hunting Rifle will set you up for dozens of levels to come. Absurdly good in the early game, this weapon translates well into the mid and late game, especially with workbench improvements.
Mod recommendations
Receiver: Standard
Barrel: Short Light
Grip: Short Stock
Magazine: Medium
Sights: Medium Scope
Muzzle: None
6. Reba 2
If you’re tired of searching for a half-decent rifle, Reba 2 is right up your street. A simple quest is required to obtain this weapon, simply visit Salem and speak to Barney Rook. He’ll need you to switch on 5 turrets, which requires you get past a dozen or so Mirelurks.
Reba 2 has the benefit of dealing 50% more damage to insects and Mirelurks. This doesn’t sound too great but if you’ve ever faced a Mirelurk Queen, you’ll know exactly how much damage they can take. Adding 50% bonus damage can significantly reduce the time it takes to get past one of these gigantic creatures.
Apparently it comes standard with a normal scope equipped but mine came with the Night Vision scope shown above? Very weird.
Mod recommendations
Receiver: .50
Barrel: Long Ported
Grip: Marksman’s Stock
Magazine: Large Quick Eject Mag
Sights: Long Recon Scope
Muzzle: Bayonet
5. Plasma Gun
Not only does the plasma gun hit hard in terms of physical damage, it also deals some nice energy damage on top. Why is this important? Most enemies wear armor with either a balance or one-sided approach toward resistances. Having a weapon that hits both is deadly.
A normal Plasma Gun won’t be effective at long range but if you upgrade it with the below mods, you’ll have a potent long-range weapon. Getting your hands on a Plasma Gun is difficult though, they’ll only start popping up in the world from level 16!
Mod recommendations
Receiver: Overcharged Capacitor
Barrel: Improved Sniper Barrel
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Adobe air for mac 10.5 8 download. Grip: Marksman’s Stock
Magazine: N/A
Sights: Large Recon Scope
Muzzle: N/A
4. Combat Rifle
Number 5 to number 3 on this list are semi-automatic rifles, just letting you know. While you may only be interested in bolt-action rifles, these other weapons utilise different ammo types and it’s beneficial to use two or three different long range weapons.
Equipped with a .308 receiver, the Combat Rifle will deal heavy damag at all ranges while retaining a fairly high fire-rate. To find this rifle, there are pre-set locations across the Commonwealth but they won’t spawn on raiders/gunners etc until level 15.
Mod recommendations
Receiver: .308
Barrel: Long Ported
Grip: Marksman’s Stock
Magazine: Medium Quick Eject Mag
Sights: Medium Scope
Muzzle: Large Bayonet
3. Laser Gun
Readily available to players at all levels, Laser Guns can be acquired early on and used as an alternative sniper rifle, utilising energy damage. The addition of a sniper barrel turns a regular Laser Gun into a Laser Sniper Rifle, equipping a Fune-tuned Beam Focuser will further bolster its range and recoil.
For how much damage it does, with high accuracy and range, you’d think the rate-of-fire suffered a lot but it really, really doesn’t. Every ex-vault dweller should have a Laser Gun in their inventory!
Mod recommendations
Receiver: Standard
Barrel: Sniper
Grip: Marksman’s Stock
Magazine: N/A
Sights: Medium Scope
Muzzle: Fine-tuned Beam Focuser
2. Tinker Tom Special
Essentially a normal hunting rifle with some extra mods, the Tinker Tom Special comes fully equipped with the Stalker trait. This grants exceptional accuracy in VATS while out-of-combat, although it does increase AP usage.
Such a trait is amazing for starting fire-fights though, it almost guarantees a head-shot, even at far ranges!
Mod recommendations
Receiver: .50
Barrel: Long Light
Grip: Marksman’s Stock
Magazine: Large Quick Eject Mag
Sights: Medium Scope
Muzzle: Bayonet
1. Mighty Sniper Rifle
Yet another hunting rifle, however this one has a very special trait. The Mighty skill increases damage dealt by a whopping 25%, but you can also go for Plasma Infused which adds 10 points of energy damage. Either is great, but you shouldn’t get too attached to a sniper rifle without one of them.
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As soon as you receive this weapon, you’ll have the perfect sniper rifle, especially if you can out-fit it with the below mods!
Mod recommendations
Receiver: .50
Barrel: Long Ported
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Grip: Marksman’s Stock
Magazine: Large Quick Eject Mag
Sights: Medium Scope
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Muzzle: Bayonet